Roll, kick and tumble through PEAK's Shore with Super Bunny Man physics, props and sounds.
A solo physics climb through PEAK's Shore with the bunny, props and sounds from your installed Super Bunny Man.
Windows 64-bit, installed copies of PEAK and Super Bunny Man, and Melty. Melty installs the PEAK BepInEx loader and the mod. No separate Python installation is needed. The first launch reads the required content from your installed SBM copy; later launches use a local cache. Both games are required.
Launch through Melty. The mod starts a solo Tenderfoot expedition and boards to Shore. After PEAK's normal loading screen, the welcome screen explains the objective and controls. Enter, Xbox Select/View or PS4 Share dismisses it and starts the timer. It appears once per game session.
Reach the portal beside Shore's final campsite. Bring the original carrot from the crashed plane for the optional carrot bonus; the two extra carrots do not count toward that bonus. This version ends at Shore, not PEAK's summit.
Grounded balance and stronger traction help on walkable slopes. Horizontal kicks launch forward with surface clearance; flips, collisions and aerial motion remain physical. Pull attached palm leaves free, then hold one to carry upward momentum with limited steering. Reaching the upper sky boundary resets Bunny.
Shore contains 15 beach balls, two extra carrots, nine loose leaves, two jetskis, three large mines and removable palm canopies. Loose props and detached leaves persist through Bunny resets; jetskis return to their starts. Mines respawn individually two minutes after exploding. Lit fire ignites Bunny, darkens the model and eventually causes a reset; water extinguishes it. PEAK inventory/items and status effects are disabled.
SBM menu music plays until loading; World 4 music plays in the run and follows PEAK's Music Volume slider. Selected movement, prop, hazard and portal sounds are replaced; other PEAK sounds remain. The creator-provided jetski cue plays in full on the first successful jetski grab of each game session and does not repeat until PEAK restarts.
Only the welcome screen and timer are added to the HUD. The timer stops at completion. Restart with the same double-tap control. There are no developer placement hotkeys or automated gameplay inputs.
Single-player only. No co-op support. The route ends at Shore; later biomes are outside this release. Placement validates the current map's terrain and visible water; unsafe prop placements can be omitted. Metadata was checked across the 21 installed daily maps, but every variant has not received a complete gameplay run. Large numbers of physical palm leaves can affect performance. Tested game/API versions and final release-test results are recorded in RELEASE_NOTES.md.
PEAK: Landfall / Aggro Crab. Super Bunny Man: Catobyte. Original game meshes, textures and audio are read locally from each player's installations and are not included in this download. The separately supplied custom jetski cue is included with the audio owner's permission, confirmed by the creator.
The project's original code is MIT licensed; see LICENSE.txt. This does not relicense game content, the custom audio or third-party components. Source for the mod and reader is included in source/SuperBunnyClimber-1.0.0-source.zip. Third-party licenses and corresponding codec sources are in third-party-notices. FFmpeg libraries retain their LGPL license; their matching source and build configuration are supplied there.