A 3D survival mashup blending Feed and Grow: Fish and Spore mechanics into one seamless experience.
Core Loop
Start as a small aquatic creature in the shallow ocean. Eat prey to grow in size, health, and power - with no cap on growth. Transition from water to land as you evolve. Build nests as respawn points, and use the Creature Creator to evolve new body parts.
Features
Indefinite Growth: Eating prey increases your physical scale, health, and power without limit.
Two Interconnected Zones: A 3D Ocean (aquatic stage) and an island/continent (land stage).
Deep-Island Danger Scaling: Beaches are safe starter zones. Danger increases as you travel inland - from jungle edges to a volcanic center with apex predators.
Threat Gating: High-level predators stay inland. You must grow before venturing deeper.
Adaptive Controls: WASD movement, Space to jump/ascend, Ctrl to dive/crouch. Sprint with Shift.
Stealth System: Crouch behind foliage to break predator line-of-sight.
Amphibious Physics: Oxygen meter drains underwater (drowning hazard). Aquatic creatures dehydrate on land without amphibious traits.
Mass Physics: As you grow, footstep intensity increases, camera shakes, and movement slows unless stronger parts are equipped.
Dynamic Camera: Automatically zooms out as your creature grows larger.
Nesting System: Place nests as safe zones and respawn points. Nests scale with your size.
Creature Creator: Spore-like creator menu at nests. Buy and equip hybrid parts (mouths, fins, tails, limbs, weapons) using Evolution Points.
Economy: Defeating prey grants Biomass (instant growth) and Evolution Points (currency for parts).
Required Game
Spore (EA/Maxis) - The game launches from your Spore installation folder.
Parts Dictionary
The Creature Creator features parts from both games: