game
Tagline: Pick your favorite slimes and watch their nations fight for the map.
Slime Nations is a solo custom-scenario mashup for Ages of Conflict: World War Simulator. It reads the installed Slime Rancher asset catalog at launch, lets the player choose which slime types become nations, and creates a fresh Ages of Conflict scenario with expansion caps and battle strength set per slime type.
The project ships no files from either game. Its source of slime types is the player's SlimeRancher_Data/resources.assets; its host is the player's installed Ages of Conflict.exe.
Prototype. The Windows launcher builds and recognizes the slime type catalog in the local Slime Rancher install. A three-nation scenario was generated and its dimensions and run-length encoded maps were checked. It has not yet been loaded into the running Ages of Conflict game, and the screenshot/listing remain draft-only.
After choosing types, the launcher writes Slime Nations.aoc into the host game's custom scenario folder and opens the game. In the game, choose Slime Nations from the custom scenario list and start the simulation.
The prototype was built against the installed host's scenario format (4.0.5) and Unity runtime (6000.3.8f1). It has no multiplayer mode.
This draft does not yet declare a source-code license or grant remix permission.