A compact RP HUD with Cash, phone, Jobs and a walk-in garage.
How to join the host enables Multiplayer and uses Invite to Game; friends accept the invitation or choose the world under Play > Friends. The host supplies the enabled packs. No custom server or automatic direct-connect bridge is added. Two real clients and touch/controller hardware remain untested; independent-player state and recovery were checked in simulations.
Slim HUD brings a compact live HUD, a GTA-style aerial arrival and a welcome agreement to Minecraft: Bedrock Edition. Keep track of health, hunger, armor, your selected item and saved Cash. Drop and deliberately collect money, and use the permanent slot-1 phone for Jobs. Unemployed pays $50 for each ten eligible online minutes after selection, with saved progress and cinematic travel.
The garage foundation adds a short translucent red walk-in marker and a dark/red owned-vehicle menu. Enter once to open; leave and re-enter to open again. Players start with 0 owned. Operator-only Sedan, SUV and Coupe previews are clearly labeled test data and grant nothing. Vehicle spawning is intentionally unavailable until a vehicle addon is chosen. No dealership, purchases, vehicle substitutes or money deductions are included. The existing attached car addon is neither used nor modified.
Play installs both Slim HUD packs and opens the existing Crawfordsville world when present, preserving its other packs and save; otherwise it opens Slim HUD World. An operator can place a garage marker on clear level pavement. Requires Minecraft: Bedrock Edition 1.26.50 or later. Other game content and optional addons are not bundled.
Join through the game: the host enables Multiplayer and uses Invite to Game; friends accept the invitation or choose the world under Play > Friends. The host supplies the enabled packs. No custom server or automatic direct-connect bridge is added. Two real clients and touch/controller hardware remain untested; independent-player state and recovery were checked in simulations.
The garage passed a ten-minute Melty install test, with empty state, re-entry, preview selection and phone/Jobs navigation shown in Minecraft. Native fonts/focus differ from the reference; native forms temporarily hide the HUD while open, restoring it afterward. The marker uses emissive transparency rather than dynamic lighting.