League of Legends rules with Arcanists spellbooks. Play League champions, or an Arcanist you create, on the real Summoner's Rift or Howling Abyss. Destroy the enemy Nexus to win.
- Summoner's Rift, 1v1 to 5v5: real turrets, inhibitors, Nexuses and minion waves down 3 lanes. Super minions once an inhibitor falls. Recall on B.
- ARAM (Howling Abyss): All Random champions, one lane, no recall, health relics, champion levels.
- ARAM: Mayhem: ARAM with augments, following the live mode. Offers at levels 3, 7, 11 and 15, 3 cards with one reroll each, the tier is shared by everyone, no repeats, and you pick while dead or in your base. Augment icons come from your League install.
- Arcanists lobby rules: every player is dealt 2 random spellbooks, then drafts 4 Arcanists spells (Q / W / E / F) plus a tower spell (T). The tower spell (Arcane Tower, Fortress, Ice Castle, Castle of Light, Watchtower, Clock Tower, Flame Wall) unlocks when one of your turrets falls.
- League kits stay: each champion keeps its League passive and ultimate (R). Jinx, Ezreal, Ahri, Teemo, Warwick and Ryze.
- Create Arcanist: build a wizard from Arcanists' own hats, heads, beards, robes and staffs, recolor it, and give it a custom spellbook.
- Play vs Bots now. Play vs Players (online) is coming next.
Everything from League (maps, buildings, minions, champions, voices, announcer, augment icons) is read from your own League of Legends install, and everything from Arcanists (spells, art, sounds, wizard parts) from your own Arcanists install. Nothing from either game is included, and neither game is launched or modified.
Controls: WASD to move, mouse to aim, left click to attack, Q / right click / E / F for spells, R for your ultimate, T for your tower spell, G for an active augment, Y for the augment screen, B to recall, Space to jump.
Unofficial fan project, not endorsed by Riot Games or Arcanists' developer.