Resident Evil 4 meets 5: Majini invade the village
Resident Evil 4 (2023) and Resident Evil 5, together. Press Play: RE4 launches with the mod (REFramework is installed for you) and Resident Evil 5 comes up alongside it as the mashup's second window.
The Majini invasion. While you play RE4, the mod's invasion director releases Majini — RE5-flavored enemy variants — through RE4's own character spawn system, tuned by the RE5 variant table shipped with the mod:
Each release rolls a variant by weight and applies its health and stagger scaling plus its RE5 tell (parasite burst / revival), so the crowd feels like the one Chris and Sheva fought through. The director keeps the pack at up to four Majini and releases a new one roughly every 20 seconds while the pack is thin.
What you'll see: extra enemies pouring into the valley — watch for the head-bursts and the ones that get back up. Control it live from REFramework's menu (Script Generated UI → "RE4 RE5 Mashup v1.0.4"): start/stop the invasion, release one manually, watch the counters.
You need: Resident Evil 4 (Steam, current build) and Resident Evil 5 (Steam). REFramework is installed automatically. Solo in v1.0.4. The cross-game RE5 bridge and Melty join plumbing are in the code but not active yet — RE5 runs alongside as the mashup's second window.
Mod by Dj3400's. REFramework by praydog (installed by Melty, not included). Built with universal-modder — recon, in-game testing and automation — by an AI coding agent.