Candyman and Raptor bat an accelerating ball across three Brawlhalla arenas.
Candyman and Raptor bring accelerating ball rallies to Brawlhalla’s platforms. Play solo against one bot through Brawlhaven, Shipwreck Falls and Small Great Hall. Time swings, bunts and catches; launch your opponent off the platforms to take all three stocks.
Requires your own installed Windows copies of Brawlhalla and Lethal League Blaze. The mashup reads real Brawlhalla arena art and real Blaze models, animations, portraits, ball art, music and sounds from those installs into memory. This native runtime rebuilds the match mechanics; it does not inject into either original executable. No game assets are included or copied between game folders.
Controls: A/D move, Space jump, J swing, K bunt, L catch, W/S aim. Left/Right select Candyman or Raptor; Up/Down select the starting arena; Enter plays. One bot opponent; no online multiplayer or character special moves in this first version.
Credits: Original implementation created with Codex. Brawlhalla content: Blue Mammoth Games / Ubisoft. Blaze content: Team Reptile. Selected music: Klaus Veen and Hideki Naganuma. Runtime uses Python, pygame-ce/SDL, UnityPy, NumPy, ModernGL/glcontext, python-fsb5 and Xiph libvorbis/libogg; full notices and original source are included. Universal-modder was used during development. Original code rights reserved; remixes disabled pending the creator’s choice.