Brawlhalla legends play Rocket League. A solo 2D soccar game that reads its fighters from your Brawlhalla and its ball sounds, boost pads, goal explosion, countdown and anthem from your Rocket League.
How both games are really in it
- Brawlhalla (required): you play as Linfei (her official full-colour art, 7 poses) against Mordex, Nix and Wu Shang in their official Ascended art — every fighter image is cut out of your own Brawlhalla install at first run. Their attack voice/sound banks come from your install too.
- Rocket League (required): the ball-hit sounds, boost-pad pickup, kickoff countdown, goal explosion, goal call, crowd ambience and the Rocket League Throwback Anthem are decoded from your own Rocket League install. Rocket League is never modified or launched — its files are only read, so its anti-cheat is untouched. Its encrypted art packages mean the pitch and ball are drawn by this project in Rocket League colours; its rules (soccar, boost pads, bouncy ball, bumps) are the real thing.
How it plays
Your Brawlhalla moves are your shots: light attack taps and dribbles the ball, heavy attack blasts it, the signature (costs boost) is the big slap. Jump twice for aerials, dodge in the air to fly into the ball, grab boost pads and spend the meter on speed bursts and stronger shots. Bump opponents, score in their goal, first to 5 wins. R rematches.
Controls: A/D move · W jump (x2) · S dodge/aerial · X light · C heavy · V signature · SHIFT boost burst · R restart · ESC menu
Notes
- First run takes a few seconds: it reads both games and caches what it needs ([localappdata]/SoccarLegends/cache). Later launches are instant.
- Single player vs a bot. No game files are included in the download: the two games' art and audio stay on your PC and are read from there.
- Built with LÖVE (bundled, zlib) and vgmstream (bundled, ISC) — see CREDITS.md in the download. Built with AI assistance; the game code is original.