Schedule I comes to Pelican Town. You play Stardew Valley; Schedule I's strains, ingredients, effects and music are loaded from your own copy of Schedule I every time you start.
What's in it
A crate from Hyland Point appears by your farmhouse on day one, with OG Kush and Sour Diesel seeds, a Mixing Station, and some Cuke and Banana to start mixing.
Grow Schedule I's four strains as Stardew crops: OG Kush, Sour Diesel, Green Crack and Granddaddy Purple, in spring, summer and fall.
Pierre stocks all 16 of Schedule I's ingredients, from Cuke and Banana to Mega Bean, Battery and Horse Semen, plus seeds and extra Mixing Stations.
The Mixing Station uses Schedule I's own effect map. Each ingredient adds its effect and can transform the ones already there: Banana turns Calming into Sneaky, and Cuke turns Toxic into Euphoric. Prices follow Schedule I's base values and effect multipliers.
Deal after dark. From 6pm to 2am, walk up to a villager holding a product. Twenty villagers each have favourite effects that make them likelier to buy and pay more.
Watch for Mayor Lewis. Deals he can see raise your heat. At 100 heat he confiscates your stash and fines you. Heat cools off a little each morning.
Schedule I's soundtrack plays outdoors during hustle hours, at the Mixing Station, and when Lewis catches you.
Good to know
Single player. Needs Stardew Valley 1.6.15+ and Schedule I (Steam). Nothing from either game is included: the mod reads Schedule I's files where they are installed.
Comes with SMAPI 4.5.2 and runs only this mashup's mods, so your other Stardew mods aren't touched.