Model something in Blender, then knock it apart in Peggle Deluxe.
How it plays
Press Play: your Blender opens with Blender's own Suzanne, and Peggle opens beside it.
Press Send to Peggle in Blender's Peggle tab. Your mesh becomes a Peggle board: pegs over its silhouette, the mesh cut into one piece per peg, and Blender renders the board's background with its sunrise sky. Orange pieces in Blender are exactly the orange pegs in Peggle.
In Peggle: Quick Play, left arrow, first board (Blender Studio).
Every peg you hit knocks its piece off the model, in both games at once. It flies off your mesh in Blender and falls out of the picture in Peggle.
Clear the board and Blender makes a final render. Run out of balls and the model puts itself back together.
Every board you send is saved and comes back on the Blender Studio and Blender Gallery pages next time.
Good to know
Solo. Peggle runs windowed at the left of the screen, above Blender.
Uses your own Peggle Deluxe (Steam) and Blender (5.2+). Nothing from either game is included, and no game file is changed.
Tested with Peggle Deluxe 1.01 (Steam) and Blender 5.2.2 LTS.
Thanks to PeggleEdit by Ted John (IntelOrca) for documenting Peggle's level format.