Schedule I × Palworld. Catch Palworld's Pals around Hyland Point with Pal Spheres and put them to work in your operation. Every Pal is the real thing: its model, animations, icon, name, work skills and capture rate come from your own copy of Palworld.
What you get
Pal Spheres at the Gas-Mart ($50 each), with Palworld's own sphere model and icon.
Wild Pals near your motel room. Up to 4 roam there at once: Lamball, Cattiva, Chikipi, Foxparks, Pengullet, Tanzee, Lifmunk, Depresso, Teafant and Flopie, each walking and idling with its own Palworld animations.
Catch them. Hold a Pal Sphere and left-click to throw it. Your catch chance comes from the Pal's real Palworld capture rate. If it breaks free, throw again.
Hire them. A caught Pal joins your workforce as a real Schedule I employee at your nearest property with free employee space. Its Palworld work skills pick the job: Planting/Watering/Farming → Botanist, Medicine/Kindling → Chemist, Handiwork → Handler, Transporting/Gathering → Cleaner. Assign beds and stations with the management clipboard as usual.
Skills matter. A Pal's work level sets its work speed (level 1 = normal, level 2 = 1.25×…). Pals take a $100 daily wage.
Pal employees are saved with your game like any other employee.
Solo (no co-op in this version).
Requirements
Schedule I (Steam, 0.4.7) and Palworld (Steam), both installed. Nothing from either game is in this download.
First Play reads the Pals from your Palworld (a few seconds; needs internet once for the Oodle decompressor). Schedule I's first start takes a minute longer while MelonLoader prepares itself.
Made by torchic56 with Claude. Built on MelonLoader and CUE4Parse; see CREDITS.md in the download.