Fight the Neighbor or watch him battle hostile mobs. He returns inside his house after one minute. Solo play.
A solo remix of NeighborCraft by Bighead Angees.
The Neighbor moves, patrols and chases players with his original AI. He also hates hostile mobs: he pursues them and fights back with melee attacks. Hostile mobs can attack him too. His hits deal 4 damage with a one-second cooldown. Passive animals keep their normal behavior.
Players can damage and defeat him. He keeps his original 40 health, spawns inside his house, and returns to the kitchen spawn at full health after 60 seconds of gameplay. His AI stays active after respawning. Messages announce when he is defeated and when he returns.
Solo play only. Each game has one human player. The world uses Normal Minecraft difficulty and allows mob spawning.
Requires your own Minecraft Java Edition and Steam copy of Hello Neighbor. Melty installs the included portable Prism/Fabric instance; sign in with your Microsoft account on first launch, then click Break In. Hello Neighbor content is read from your own installation and is not bundled.
Version 0.3.1 passed 18 checks in a running Minecraft development client, including normal movement, mutual targeting and damage with a zombie, house spawn, the full 60-second respawn delay, full health and continued movement after respawn. The test did not freeze or relocate the Neighbor and left the game running. The development test harness is excluded from the release. Other hostile mob types have not been individually retested; skeleton attacks passed in 0.3.0. The final Melty installation and creator Play verification remain to be run.
Original NeighborCraft by Bighead Angees; original MIT license retained. Remix made with Codex and universal-modder. No paid services or generated art used.