Settle Necesse's world in RimWorld. Necesse's biomes, creatures, caves, weapons, crops and sounds come into your colony, read live from your own Necesse install.
What you get
Necesse biomes: forest, plains, swamp, desert and tundra, drawn with Necesse's ground tiles, trees, rocks, ores and flowing water. Each biome has its own stone.
Necesse creatures: critters (rabbits, ducks, cows, sheep, ostriches, snow hares, polar bears) roam by day, and zombies, slimes, mummies and other monsters come out at night. Each has its own Necesse sprite, animation, sounds and loot.
Caves: build a ladder down into the Necesse caves, and a deep ladder further down into the deep caves. They have ore veins, caveglow, mushrooms, cave rocks, treasure rooms and biome-specific monsters, including giant spiders, skeleton miners and vampires. Monsters roam until you get close, and they keep coming back.
Weapons: 32 craftable Necesse weapons in tiers (wood, iron, gold, frost, slime, ivy, tungsten, glacial), made at the one-tile Necesse iron anvil. RimWorld's own weapons also look like their Necesse counterparts.
Farming and food: Necesse crops, a grain mill for flour and sugar, a cooking station for Necesse meals, and an alchemy table for Necesse potions with real buffs.
Building: Necesse walls, floors, doors, furniture, fences and lamps, plus Necesse wiring: wire, levers, pressure plates, timer and sensor gates, and logic gates.
Look and sound: RimWorld items, ores and menu icons in Necesse pixel art, with Necesse music and sound effects.
Requirements
RimWorld 1.6 (tested with the Royalty and Ideology expansions).
Necesse, installed. The mod ships no Necesse files. Melty passes the Necesse folder at launch.
Single player.
The mod ships no Necesse files: press Play and Melty hands it your Necesse folder.