Crab Game's rounds are now part of Machine Party's deadly rotation. When the machine picks one, you play it as a Crab Game character, and losing ends exactly the way Machine Party likes.
Red Light, Green Light
The room turns green: run for the far wall. It turns red: freeze.
Crab Game's own doll song, "green light" and "red light" calls, turn, scan and alarm sounds.
Move on red, or still be short of the line when time runs out, and you're shot: blood, flying feet and hat, Machine Party style.
You can still shove people. Even on red.
Hot Potato
Crab Game's bomb floats over one player. Touch someone to pass it on.
Fuse, tag, ticking clock and explosion sounds from Crab Game, with its CrabFunk track playing.
When the fuse runs out the holder explodes. A new bomb comes until one player is left.
Also
Every player becomes the Crab Game character (face, hair, shirt, jeans and shoes from Crab Game), with the shirt in their Machine Party suit colour.
The rounds are picked at random alongside Machine Party's own minigames, with their own name, Crab Game artwork and rules on the briefing screen.
Online with 2 to 4 friends through Machine Party's own Steam lobbies. Host as usual, and friends join by invite or by pasting the lobby code. Everyone in the lobby needs the mashup.
You need
Machine Party (Steam)
Crab Game (Steam, free). The first start reads the character, bomb, sounds and artwork from your own Crab Game install. Nothing from Crab Game is included in the download.
Built with UnityPy, fsb5, Pillow and a bundled Python 3.12 (credits and licences in THIRD_PARTY_NOTICES.txt). Machine Party is by Mike Klubnika and GDeavid. Crab Game is by Dani.