Design documents only. No playable mod is included yet.
Melty can't install this one for you, and its creator didn't write down how. Download its files, and see what its description says.
Design and research only. No playable build exists yet.
A solo VR sandbox inside the real BONELAB game, in a neighborhood loaded from the player's own Grand Theft Auto V Enhanced installation. Walk with BONELAB's VR body, grab and throw loose objects, and use BONELAB's physical weapons. Moving traffic and pedestrians are required for the first playable version.
Use a MelonLoader mod in BONELAB, with Melty automatically installing its supported loader. Melty supplies the GTA companion folder through a mod-specific environment variable. Read only the needed GTA files in place and construct meshes, materials and collision in BONELAB's memory. Do not export, cache, bundle or copy GTA content into BONELAB's installation. Do not patch or launch GTA or disable BattlEye. Native BONELAB interactions remain in BONELAB.
Actual archive support for Enhanced, model/material/collision conversion, BONELAB integration hooks and traffic/pedestrian behavior remain unverified. Do not describe these as implemented. CodeWalker's README documents GTA archive/map formats but does not establish compatibility with this user's Enhanced build. Determine usable, redistributable dependencies before implementation.
The JSON sheets are the source of truth. Each cell includes its value, verification flag and evidence. A verified design cell confirms a decision, not running code. Unverified cells block generation/build. Each final row must generate one code record after preflight succeeds.
The current session runs in an Amazon Linux cloud workspace. The games on the user's Windows PC and the VR headset are not mounted or remotely controllable. Toolkit discovery reports no game installs; um win ps rejects this non-Windows/non-WSL host. Continue in a coding-agent session running on that Windows PC, or WSL on that same PC, with access to both installed games and the headset. The agent should locate the games and perform setup; do not ask the user to install technical dependencies manually.
Credentials are intentionally absent. Obtain a fresh Melty Publish prompt in the continuation session if needed; never put its token in project files.