Tristyn's R.E.P.O. Duck on PEAK — remix 0.2.0 fixes the Duck mesh not loading on Unity 6.
humee0440Remixed Haunted Climb by TristynHaunted Climb by Tristyn (original) — a PEAK mashup with the R.E.P.O. Duck.
After leaving the airport, meet a slowly pursuing R.E.P.O. Duck and pick up its Gold Tooth salvage with PEAK's remapped Interact key. The Duck does not damage the player. Carry the actual tooth mesh uphill.
The Duck model now loads. The original picked ImageConversion.LoadImage by reflection and hit Unity 6's newer ReadOnlySpan<byte> overload, which threw at runtime — so the Duck mesh never appeared. This remix selects the byte[] overload directly, so the Duck and Gold Tooth always load.
Verified in PEAK: plugin 0.2.0 loaded, Duck spawned, player met it, Gold Tooth spawned — no load errors in BepInEx.
Same gameplay and credit as Tristyn's original; only the texture loader changed.
Required games: PEAK is the primary game. R.E.P.O. is a required companion game; its installed copy supplies the Duck and Gold Tooth meshes, materials, and textures at runtime. The converter reads only the selected assets into a local app-data cache. It does not launch R.E.P.O. or bundle game assets.
Original: Haunted Climb by Tristyn