BalaRUNE
A full DELTARUNE takeover of Balatro, covering Chapters 1 and 2.
Starters and TP
Pick one of four starter decks. Each comes with an Eternal starter Joker.
TP works the same for every starter:
- Gain 10% TP for each unscored card in a played hand.
- TP resets every Blind.
- You can cast one spell per round. Click the starter to cast.
The four starters:
- The Fun Gang: Kris retriggers your first scored card. The party casts:
- ACT (25%): draw 2 cards.
- Rude Buster (50%): X2 Mult on the next hand.
- Heal Prayer (100%): if your final hand falls short, survive at 50% of the Blind.
- In Chapter 2, Noelle joins with Ice Shock (75%): scored cards in your next hand become Glass.
- Lancer: scored Spades give +2 Mult. His spell, Ho Ho Ho! (50%), turns up to 2 selected cards into Spades.
- Spamton: one [[HOT DEAL]] at half price in every shop, with a 1 in 4 chance it turns into another item of the same type once you buy it. His spell, [[BIG SHOT]] (100%), spends all your TP to earn $5.
- Jevil: copies a random Joker you own each round, or gives +8 Mult when there's nothing to copy. His spell, CHAOS, CHAOS! (50%), rerolls which Joker he copies.
The Card Kingdom deck
-
Dark Deltarune cards with suit enemies as pips:
- Hearts are Hathys and Diamonds are Rudinns.
- Clubs are Clover, with her heads on higher cards.
- Spades are Ponmen on low cards and spade soldiers above them.
- Pips are tinted to their suit so a hand still reads at a glance.
-
Face cards:
- Spades: the King (the villain card), Queen, and Lancer as Jack.
- Diamonds: Rudinn Ranger, Rouxls Kaard and Rudinn.
- Hearts: Head Hathy, Seam and Hathy.
- Clubs: K. Round, Tasque Manager and Clover.
-
Enhancements:
| Enhancement | Deltarune look |
|---|---|
| Glass | Noelle's frost |
| Gold | covered in Kromer |
| Steel | Cyber World circuitry |
| Wild | Jevil's carousel |
| Lucky | a Dark Candy wrapper |
| Stone | Castle Town brick |
-
Seals:
| Seal | Becomes |
|---|---|
| Red | the SOUL |
| Blue | Kris |
| Purple | Susie |
| Gold | Ralsei |
-
Deck backs:
- Fun Gang: Hometown, which falls into the Dark Fountain during Boss Blinds.
- Lancer: Castle Town.
- Spamton: Cyber City.
- Jevil: Card Castle.
Everything else
- 39 Deltarune Jokers, including Catti, Monster Kid, Snowy, Rudy, Father Alvin, Bratty, Catty, Ice-E, K_K, Burgerpants, Onion San, Berdly, Tasque, Werewire, Noelle and the Original Starwalker. All their art is animated from DELTARUNE's own frames. Vanilla Jokers are removed, and the collection counts only BalaRUNE's cards.
- 16 Deltarune Boss Blinds, with animated boss chips:
- Antes 1–3: the Chapter 1 bosses.
- Ante 4: King.
- Antes 5–7: the Chapter 2 bosses.
- Ante 8 showdown: Spamton NEO, Giga Queen or Jevil.
- Shops by chapter:
- Chapter 1: Seam's shop.
- Chapter 2: Sweet Cap'n Cakes' music shop, plus Spamton's KROMER SHOP after each Big Blind.
- Each shopkeeper speaks their own DELTARUNE shop lines and plays their own shop theme. Sweet Cap'n Cakes talk one member at a time, with their own faces and voices.
- Recruits: enemy Jokers recruit after enough won blinds and gain an edition.
- Kromer: in Chapter 2 you earn Kromer for Spamton's [[DEAL]].
- Items, Spells and Artifacts replace Tarot, Planet and Spectral cards.
- Dialogue: characters walk in and talk in Deltarune text boxes, with portraits, typing voices and Deltarune's font.
- Music:
- Each Small and Big Blind plays a different upbeat battle track from its chapter, and each boss has its own theme.
- Blind select uses a calmer chapter theme.
- Shops and packs keep the shop's music.
- Sound: every Balatro sound effect is replaced with Deltarune's, and Balatro's own music and sounds are silenced.
Requirements
All Deltarune art, music, sound and shop text are read at runtime from the player's own installed copy of DELTARUNE (the chapter 1 and 2 data, lang files and mus/). Nothing from DELTARUNE or Balatro is included in this package.
Single player. Requires Balatro and DELTARUNE (Steam), and is built on lovely-injector.