Team Fortress Classic's classes come back, on the Blue team inside Team Fortress 2. Red stays TF2's mercenaries.
Pick your side in the setup menu: play Blue as a TFC class or Red as a TF2 merc. Every other slot is a bot. You choose how many of each class each side gets (up to 12 bots per side), the bot skill and the map (2Fort, Dustbowl, Badwater, Well, Granary, Harvest, Turbine, Upward).
Real TFC, from your own copy. On first Play, TFC Fortress reads your Team Fortress Classic install and rebuilds its player models (in Blue team colours), first-person weapons, held weapons, rockets, nails, pipebombs, sounds and class portraits for TF2. Nothing from TFC is shipped.
TFC rules for TFC classes
- TFC health and armor (armor soaks part of every hit).
- TFC weapons with TFC damage, fire rate and clip sizes: Crowbar, Knife, Spanner, Medikit, Shotgun, Super Shotgun, Nailgun, Super Nailgun, Rocket Launcher, Grenade and Pipebomb Launchers, Assault Cannon, Flamethrower, Incendiary Cannon, Sniper Rifle (leg shots slow), Auto Rifle, Tranquiliser Gun and Railgun.
- TFC grenades. Hold G/F to prime and release to throw; hold too long and it goes off in your hand. Hand grenade, Concussion (conc jumps!), Nail, MIRV, Napalm, Hallucinogen gas, EMP and Caltrops.
- Middle mouse: Demoman detpack, Spy feign death.
- Medic's medikit heals and cures teammates and infects enemies. Engineer's spanner repairs armor. Scouts uncover spies by bumping into them.
- TFC jump height and bunny hopping. HWGuy resists knockback; Pyro doesn't burn.
- TFC Engineer buildings: TFC models, no carrying, one spanner hit with 130 metal upgrades a sentry, dispensers hand out armor, no teleporters.
- TFC portraits on the class menu and HUD, and a TFC-style build menu, while you play Blue.
- TFC bots throw grenades, plant detpacks and feign death too.
Single player against bots. Your own TF2 key binds come back when you close TF2, and normal TF2 games are never affected.
Needs: Team Fortress 2 and Team Fortress Classic (Steam).