Your Factorio factory goes to war with real armies from Command & Conquer: Generals Zero Hour and Supreme Commander 2.
Pick your faction when you join: USA, China or GLA from Zero Hour, UEF, Cybran or Illuminate from Supreme Commander 2, or the Generalist, who gets a little of everyone. Your faction's theme plays, your first soldiers arrive, and its armory opens up in research.
Armies
- 37 real units, drawn from the games' own 3D models and using their stats: Rangers, Crusaders, Paladins, Humvees, Tomahawks; Red Guards, Battlemasters, Overlords, Gattling Tanks, Nuke Cannons; Rebels, Technicals, Scorpions, Rocket Buggies, Marauders; Titans, Rock Heads, Meteors, Demolishers and the King Kriptor; Loyalists, Cobras, Brackmen, Adaptors and the Megalith II; Harvogs, Yenzoos, Fistooshes, Bodabooms and the Universal Colossus.
- SC2's walkers walk. Their own walk and idle animations come straight from your copy. Zero Hour infantry fire with their own animations, and Zero Hour units answer in their own voices.
- Aircraft: Comanche, Raptor, MiG, Helix, Broadsword, Renegade and Vulthoo fly over cliffs, water and walls.
Bases
- Factories from both games: Barracks, War Factory, Airfield and Arms Dealer, plus SC2 Land and Air Factories. Feed them materials and the units roll out onto the field, where they guard the factory until you recruit them (Ctrl+G).
- Defenses: Patriot, Gattling Cannon, Stinger Site and the SC2 point defenses run on electricity, with turret heads that turn. SC2 shield generators raise a bubble that soaks hits on everything under it.
- Power and economy: Cold Fusion Reactor, Nuclear Reactor and SC2 Energy Generators supply power. A Supply Drop Zone cargo plane drops supplies every 3 minutes, and the Black Market brings in ammunition and explosives.
- Support: the Strategy Center offers battle plans (Bombardment, Hold the Line, Search and Destroy), the Propaganda Center keeps your army mended, and airfields repair aircraft.
Firepower
- Generals powers: A-10 Missile Strike, Carpet Bomb, Artillery Barrage and Anthrax Bomb.
- Superweapons: Particle Cannon, Nuclear Missile and SCUD Storm charge from your grid. The Zero Hour announcer calls them ready, and you fire them anywhere on the map.
Playing together
Factorio's own co-op. To host, open Factorio's Multiplayer → Host new game (or Host saved game); Melty then gives your friends a join link that drops them straight into your game on the same network. Friends elsewhere can join through Steam or Factorio's server browser. Everyone picks their own faction.
You need
Factorio 2.0 (Space Age optional), plus Command & Conquer™ Generals Zero Hour and Supreme Commander 2 installed through Steam. Nothing from either game is shipped: on Play, the mashup builds its sprites, sounds and stats from your own copies (about 30-40 seconds the first time and after each update). Supreme Commander 2's sound banks are encrypted, so its factions use Factorio's own weapon sounds.
Built with Claude. Uses the NLayer MP3 decoder (MIT).