Stolen Realm's battles, played in real time with fast, WoW-retail-style pacing. Needs Stolen Realm on Steam. Solo, one hero.
How it plays
No more turns. Once a fight starts, you and every enemy act on your own clocks.
1-second global cooldown on your abilities (heavy multi-AP skills lock a little longer, free actions are off the GCD). Skill cooldowns count down live, in seconds, on your skill bar.
Enemies fight back in real time. Each one thinks with the game's own AI, then waits out its own cooldown, so packs don't act in lockstep. Summons join in.
Statuses tick every 3 seconds. Burns, bleeds, buffs, regen and ground effects keep their original rules on a 3-second clock.
WASD walks your hero hex to hex, relative to the camera, in battle and while exploring. The camera stays on you.
Tab targets the nearest enemy (press again to cycle), or click an enemy to target it. Your skill-bar keys cast right away: attacks on your target, buffs and heals on yourself. Ground spells still use click targeting.
Kite freely. Walking away doesn't give enemies free hits.
Combat HUD: a target frame with health and distance, a GCD bar, cooldown timers, a target marker, and "Not ready yet" / "Out of range" / "Not enough mana" messages.
Fights start immediately (no placement step), and the party is one hero.
Settings:BepInEx/config/melty.realmrealtime.cfg (created on first launch) sets the pacing, enemy speed, WASD and the solo limit. Enabled = false brings back the original turn-based game.
Built on BepInEx 5 (bundled, MIT). No game files are changed or included. Co-op was planned for but isn't in this version.