Drive any BeamNG.drive car with Rocket League's boost, jump, double jump and flips, then drop a Rocket League-sized ball and goal anywhere and score.
What Rocket League brings
- Its rules: boost acceleration and top speed (unlimited, Free Play style), jump and hold-to-jump-higher, the double-jump window, front/back/side flips with RL's dodge impulse and flip time, and the extra impulse RL gives the ball on every touch. Ball and goal keep RL's proportions to your car.
- Its sounds: boost, jump, double jump, flips, ball hits, the goal explosion, the crowd roar and an in-game music sting - read from your own Rocket League install every time you press Play. Rocket League is never started or changed.
What BeamNG brings
Your car, soft-body crashes, every map, and BeamNG's own pressure ball.
Controls
| Key | Action |
|---|---|
| G (hold) | Boost |
| Left Alt | Jump. Press again in the air to double jump, or hold a direction (W/S/A/D) to flip |
| K | Drop / reset the ball and goal in front of you |
Rebind them in Options > Controls (search "Rocket League").
Good to know
- Needs BeamNG.drive and Rocket League installed on the same PC. Single player.
- Rocket League's 3D models sit in encrypted game files, so the car is your BeamNG car and the ball is BeamNG's pressure ball at Rocket League's size.
- Starts on Grid Map v2 in a compact car; switch maps and cars as usual.
- Not affiliated with Psyonix, Epic Games or BeamNG. Built with the help of Claude (AI). Decodes sounds with vgmstream.