SpiderHeck's spider, webs and weapons, swinging through the real rooms of Silksong's Pharloom.
SpiderHeck's spider, loose in Pharloom.
You play SpiderHeck, with all of its wobbly physics, web-swinging and laser weapons. The place you swing through is Pharloom: the mod reads the real rooms of Hollow Knight: Silksong from your own installed copy while the game runs (their art, their ground, their exits) and builds them around your spider.
What you do
You need
Keys: F7 returns you to the room's entrance if you get stuck. F6 re-enters Pharloom from SpiderHeck's lobby. Esc is SpiderHeck's own pause menu.
Not in this version: Silksong's enemies, bosses, NPCs and music (only the rooms come across), and playing with friends. Silksong's lighting and blur are not reproduced, so some rooms look flatter than in Silksong.
Credits: mashup by Eric, built with Claude. Uses BepInEx 5 (MIT), AssetsTools.NET by nesrak1 (MIT) and Unity type data from AssetRipper/Tpk (MIT). SpiderHeck is by Neverjam and Hollow Knight: Silksong is by Team Cherry; this is a fan project and is not affiliated with either. MIT licensed, remixes welcome.