Multiplayerup to 8 players, in the game's own lobbies
How to joinIn the Minecraft companion pause menu, the host presses Esc -> Open to LAN -> Start LAN World, and other players on the same LAN open Multiplayer -> LAN Worlds to join while running GTA V Story Mode (NPCSync automatically discovers LAN peers on UDP port 25598 and syncs nearby GTA V NPCs).
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About
Minecraft x GTA V: LAN NPC Sync (0.2.0 Remix)
Remixed from Minecraft x GTA V: Inventory (v0.1.12) by RageQuit (derived from
ehan-remade/universal-modder with adaptations credited to siddoff and justbustin).
What is different in this version
Real-time GTA V LAN NPC Synchronization (NPCSync.addon64 + NpcSyncManager): Synchronizes GTA V Story Mode pedestrians and police across LAN multiplayer sessions at 20 Hz, including exact ped model hash (GET_ENTITY_MODEL), ped type (GET_PED_TYPE), world coordinates, heading, velocity, health, and ragdoll/death state.
Authoritative Host & Joiner Ambient Suppression: When LAN players are within 180 meters of each other in Los Santos, the host acts as the authority for ambient pedestrians while joining players suppress duplicate local ambient ped generation (SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(0.0), SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(0.0, 0.0)) and spawn exact clones (REQUEST_MODEL, CREATE_PED) of the host's NPCs with natural walking/running animations (TASK_GO_STRAIGHT_TO_COORD).
Shared Cross-Player & Cross-Game NPC Combat: Damage dealt to any synchronized GTA V NPC (by firearms/explosions in GTA V or arrows/mobs/fireworks in Minecraft via MobWar) propagates over LAN (lan_npc_hit) to the authoritative owner and applies APPLY_DAMAGE_TO_PED so both players see the exact same combat outcomes.
Retains all 0.1.12 features: Minecraft hotbar/inventory, block building with GTA collision, automatic vehicle entry/exit, 600m crossbow missile lock (F6), police response toggle (F10), focus/pause protection, and pose clearance fixes.
Join through the game: In the Minecraft companion pause menu, the host presses Esc -> Open to LAN -> Start LAN World, and other players on the same LAN open Multiplayer -> LAN Worlds to join while running GTA V Story Mode (NPCSync automatically discovers LAN peers on UDP port 25598 and syncs nearby GTA V NPCs).