-Before launching, make sure no other Lethal Company or SCP: Containment Breach mashups are active on your device. As of Melty v1.0.64, Melty will try to launch both mashups at once and it will cause errors. The easiest way to fix this is by uninstalling any other mashups which include Lethal Company or SCP: Containment Breach.-
This is a work in progress. Expect many changes, new features, and bug fixes in the coming versions.
The Company has a new contract: a breached Foundation site.
Land on any moon, go in through the main entrance, and you step out of Gate A's elevator into SCP - Containment Breach. The whole facility is built from that game's own rooms, read from your installed copy while Lethal Company runs. You still haul scrap for quota. What is in there with you has changed.
What is inside
- The site. 24 to 48 Containment Breach rooms per moon: Entrance Zone offices, a checkpoint, Heavy Containment tunnels, another checkpoint, and Light Containment at the far end. Sliding doors with their buttons. Fire exits in the red-lit end rooms. Bigger moons get bigger sites.
- SCP-173 takes the Coil-Head's place. It cannot move while you look at it. It moves the moment you blink.
- The blink meter. Containment Breach's own meter is on your HUD inside the site. When it runs out, your eyes close. Press B to blink on purpose. Eyedrops slow it down.
- SCP-096 takes the Bracken's place. It sits and cries until someone sees its face. Then it screams, and then it runs.
- SCP-939 takes the Eyeless Dog's place: blind, hunting by sound, calling out in human voices.
- SCP-106 comes up through the floor, walks through walls, and drags whoever it touches into the pocket dimension. One way out leads back.
- SCP-049 walks, talks to you while it follows, opens doors, and kills with a touch.
- Keycard doors. Containment chambers are locked by clearance level. Keycards (level 1 to 5 and Omni) open them, and sell as scrap.
- SCP scrap. 31 Containment Breach items with their own models and icons: SCP-500, SCP-714, SCP-1025, SCP-513, SCP-148, gas masks, the hazmat suit, the S-NAV and more.
- Sound. Each zone's music, Containment Breach's ambience and alarms, its doors, the SCPs' voices and their chase themes.
Lethal Company's other indoor monsters still spawn. Only the ones that already play by an SCP's rules are replaced.
What you need
- Lethal Company on Steam. Melty installs BepInEx and the mod.
- SCP - Containment Breach on Steam, installed. It is free. Nothing from it ships with this mod: its rooms, models, textures and sounds are loaded from your copy. If it is not installed, the game tells you and plays as plain Lethal Company.
Good to know
- Single player. This release has no multiplayer: you host and play alone.
- SCP-049 does not raise the dead yet. Turrets, landmines and the apparatus are not placed in the site. Tesla gates and SCP-914 are scenery.
- Tested on Lethal Company v81.
Credits
SCP - Containment Breach by Joonas "Regalis" Rikkonen and the Containment Breach team (CC BY-SA 3.0). The SCP Foundation wiki and its authors: SCP-173 by Moto42, SCP-096 by Dr Dan, SCP-106 by Dr Gears, SCP-049 by Gabriel Jade and djkaktus, SCP-939 by Adam Smascher and EchoFourDelta. Lethal Company by Zeekerss. Runs on BepInEx and Harmony. Built with Claude.
Licensed CC BY-SA 3.0. Not affiliated with or endorsed by Zeekerss, the SCP Foundation wiki or the Containment Breach team.