V1 movement and arsenal inside Bendy’s story campaign.
Play Bendy and the Ink Machine with adapted ULTRAKILL movement and arsenal. Single player; requires your own installed copies of Bendy 2.1.0 and ULTRAKILL. INKKILL launches Bendy and reads visual, animation and audio assets from your ULTRAKILL copy.
Jump, dash, wall-jump and slide/slam through Bendy’s campaign. Use five weapon families, variants and alternate models; primary/secondary fire, punches/parries, arms and Whiplash. Bendy’s native story interactions, puzzles and cutscenes remain. F8 opens optional cheats and a spawner with 18 adapted enemy types, Hostile toggle and Clear; enemies are not automatically added to the story.
WASD/mouse, Space jump, Shift dash, Ctrl slide/slam. 1–5 selects weapons, E variants, Z alternate, LMB/RMB fire, F punch/parry, G arm, hold R Whiplash.
Experimental prototype: adapted mechanics and enemy attacks, incomplete original AI/boss movesets/audio-event parity. The Ink Demon remains immune to weapon damage; his brief stagger is unfinished. Full chapter/puzzle playthrough testing remains incomplete.
1.0.1 fixes the incorrect host/launch setup in 1.0.0. Loader/runtime setup is included; the games’ original assets are never redistributed.
Bendy: Joey Drew Studios. ULTRAKILL: Hakita / New Blood Interactive. MelonLoader: Lava Gang (Apache-2.0). Bundled Microsoft .NET runtime: MIT and third-party notices. Unofficial fan mod; game creators do not endorse it.