Status: source scaffold only — not yet verified in Resident Evil 2 and not publish-ready.
A single-player survival-horror mashup concept hosted by Resident Evil 2 (RE Engine), with Batman as the intended player character and Robin as AI support. The first campaign chapter begins with Batman trapped in a locked RPD wing, searching rooms, solving a lock puzzle, avoiding infected enemies, and finding Robin.
LEGO Batman 2 is not currently recognized by Melty as a catalog game. This draft does not ship LEGO Batman 2 files and does not pretend generic stand-ins are LEGO Batman 2 content. The next implementation stage must identify the player's own LEGO Batman 2 install and determine a technically and legally sound way to read its real content at runtime. That integration has not been implemented or tested here.
This is a REFramework Lua script for a Resident Evil 2 installation where Melty has installed REFramework. The script belongs in:
<Resident Evil 2 install>/reframework/autorun/
Do not copy it into the game until the target installation and loader are confirmed. This script currently provides a prototype objective panel only; it does not yet replace the player model, create AI companions, add level geometry, or alter enemy behavior.
The UI is intended to establish the first-chapter state flow:
The panel can be used to manually advance flags while prototyping. It is not evidence of in-game mission triggers or a completed campaign.
reframework/autorun/heroes_of_raccoon_city.lua — REFramework UI prototype.sheets/campaign.json — campaign and objective source of truth.sheets/systems.json — prototype systems and status.docs/MODLOG.md — limitations, validation status, and next work.