Bloons TD 6-style tower defense inside DOOM: hold DOOM's own levels against waves of splitting demons.
Demons march through DOOM's own levels, rebuilt as tracks, while you build and upgrade marines and supply depots from an overhead view. Everything you see and hear comes from your own copy of DOOM + DOOM II, including the Legacy of Rust monsters.
Maps from DOOM: E1M1: Hangar and E1M2: Nuclear Plant, rebuilt room by room, plus the original Nukage Run track. Walls block your towers' sight, shots and light; E1M2's pitch-dark maze needs towers with camo vision and their flashlights. Every DOOM map hides 2–4 secrets.
Three difficulties: I'm Too Young To Die (40 rounds), Hurt Me Plenty (60) and Ultra-Violence (80, ending with the Spider Mastermind). Win a map to earn its chevron badge on the level select.
Six towers, three upgrade paths of five tiers each, BTD6-style: take one path to tier 5, a second to tier 2.
16 demon types that split like layered bloons, from Zombiemen to the Cyberdemon, the Tyrant and the Spider Mastermind. Ghouls ignore slows, Banshees scream demons into a sprint, Arch-Viles raise the dead and Mindweavers shield their escorts.
The Demonac: an in-game almanac with every tower, upgrade, demon and wave, with exact numbers.
A DOOM status bar, a boss health bar with animated portraits and a boss queue, a live wave panel, fast-forward, targeting modes, lifetime stats and a DOOM screen melt on restart.
Requires DOOM + DOOM II (the 2024 release: Legacy of Rust monsters, and DOOM 1's music on the E1 maps; without it they use DOOM II stand-ins and tracks). Melty installs GZDoom for you.