A Garten of Banban × DmC Devil May Cry mashup. You play Garten of Banban as Banban himself, seen from behind in a DmC-style third-person camera, while waves of Garten of Banban's own Opila Birds hunt you through the kindergarten.
What you get
Banban as your body: the Banban plush from your own Garten of Banban, life-sized and animated. He waddles, slashes, flips into launchers, spins through air combos and taunts at S rank.
DmC-style camera: the mouse turns the camera and Banban faces where it looks (W/S forward and back, A/D strafe). It pulls in around walls and drops under low ceilings, and looking down tilts it over his shoulder.
Fight DmC-style: Rebellion slash (left mouse), High Time launcher (F), Ebony & Ivory pistols (right mouse) and Ophion pull (middle mouse).
DmC air combat: High Time launches birds and Banban rises with them. Air slashes are an Aerial Rave that keeps you both hanging, and the last hit knocks the bird down. Pistols keep you afloat. F in the air is a Helm Breaker slam with a shockwave. Ophion drags a bird to you (Demon Pull), and in the air it pulls you to it (Angel Lift).
Opila Birds that hunt you: they run with their own walk cycle, keep their faces on Banban, hop and sidestep round furniture, and jolt when hit.
DmC style ranks from D to SSS (Dirty! to Sensational!), with extra style for air hits.
DmC-style HUD: a slanted, segmented health bar, and a style letter that fills with colour, pops and slides its word in on a paint slash.
DmC's own sounds: sword, launcher, gun and impact sounds, the carnival fight music (more intense at A rank and up) and Dante's quips, all read from your DmC copy.
Needs: Garten of Banban and DmC Devil May Cry (Steam). Nothing from either game is included: the mod reads what it needs from your installed copies. Solo.
Credits: mod by GeminiGolden (MIT, remixing welcome with credit). UE4SS (MIT) by the UE4SS-RE team. vgmstream by the vgmstream contributors. Microsoft Visual C++ runtime by Microsoft.